particle-based viscoelastic fluid simulation
marcus • April 11th, 2008
amazing video by a clever canadian who has coded up a fluid simulation using particles, similar to what i’m currently working on in p5 – only that his one seems to be working ;-)
amazing video by a clever canadian who has coded up a fluid simulation using particles, similar to what i’m currently working on in p5 – only that his one seems to be working ;-)
hell, yeah!
– while working on the liquids code i realized that i need LOTS more particles to generate the level of detail i found in the analog photographs i did before. so after a few days of reading hundreds of opengl tutorials, research papers, game developers articles and 20+ p5 tests i'm finally getting closer to writing a particle system that can simulate 65k - 262k particles in real-time at 60+ fps. on my laptop (!), not a specialized über-workstation – in case you wonder.
that's a drastic increase over my previous java based system that could realistically do about 2k particles (10k was pushing it - ran at about 14 fps).
ill post some details on the new system soon, when its ready ...